My second attempt, the Ferris Wheel
In this scene, I aim to combine fear with playing and amusement. An amusement park that is rooted on a demolished old castle, is the main concept of the third level of my videogame. A waterfall falls on a watermill that comes with a ferris wheel, produces the energy needed for the amusement park to work.
The player has to climb to the main tower of the castle in order to retrieve the first power.
The link below is the first scene I made, and is not completed. It aims to test the quality and the technical requirements.